- Global <globalScope>::shader_equal (const std::string &shader, const std::string &other)
- - use string compare directory. Shaders are only equal if filenames and shader ids are matching
- Global <globalScope>::vfsFreeFile (void *p)
- Deprecated.
- Global <globalScope>::vfsLoadFile (const std::string &filename, void **buffer, int index=0)
- Use
openFile
.
- Global VirtualFileSystem::freeFile (void *p)=0
- Deprecated.
- Global VirtualFileSystem::loadFile (const std::string &filename, void **buffer)=0
- Deprecated - use
openFile
.
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