#include <r_material.h>
Data Fields | |
float | floor |
float | ceil |
float | height |
Definition at line 99 of file r_material.h.
float terrain_s::ceil |
if the vertex z position is greater than this, the alpha value will be 1
Definition at line 101 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().
float terrain_s::floor |
if the vertex z position is lower than this, the alpha value for the blended texture will be 0
Definition at line 100 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().
float terrain_s::height |
the z distance between floor and ceiling
Definition at line 102 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().