worldSector_s Struct Reference

To avoid linearly searching through lists of entities during environment testing, the world is carved up with an evenly spaced, axially aligned bsp tree. More...

#include <server.h>

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Data Fields

int axis
float dist
struct worldSector_schildren [2]
sv_edict_tentities

Detailed Description

To avoid linearly searching through lists of entities during environment testing, the world is carved up with an evenly spaced, axially aligned bsp tree.

Definition at line 57 of file server.h.


Field Documentation

-1 = leaf node

Definition at line 58 of file server.h.

Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().

Definition at line 60 of file server.h.

Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().

Definition at line 59 of file server.h.

Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().

Definition at line 61 of file server.h.

Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), SV_LinkEdict(), and SV_UnlinkEdict().


The documentation for this struct was generated from the following file:

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