ParticleEditor.h

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00001 #ifndef PARTICLEEDITOR_H_
00002 #define PARTICLEEDITOR_H_
00003 
00004 #include <gtk/gtk.h>
00005 #include <string>
00006 #include <cmath>
00007 #include "igl.h"
00008 #include "ParticlePreview.h"
00009 
00010 namespace ui
00011 {
00012     class ParticleEditor
00013     {
00014         private:
00015 
00016             // Main dialog widget
00017             GtkWidget* _widget;
00018 
00019             // Model preview widget
00020             ParticlePreview _particlePreview;
00021 
00022             // Show the dialog and block
00023             void showAndBlock ();
00024 
00025             GtkWidget* createButtons ();
00026             GtkWidget* createPreviewPanel ();
00027 
00028             // Initialise the GL widget, to avoid doing this every frame
00029             void initialisePreview ();
00030 
00031             /* GTK CALLBACKS */
00032 
00033             static void callbackOK (GtkWidget*, ParticleEditor*);
00034             static void callbackCancel (GtkWidget*, ParticleEditor*);
00035 
00036         public:
00037 
00038             ParticleEditor ();
00039 
00040             virtual ~ParticleEditor ();
00041 
00042             std::string save ();
00043 
00044             void showAndBlock (const std::string& particleID);
00045     };
00046 }
00047 
00048 #endif /* PARTICLEEDITOR_H_ */

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