#include <cstddef>
#include <string.h>
#include "generic/constant.h"
#include <GL/gl.h>
#include "modulesystem.h"
Go to the source code of this file.
Data Structures | |
struct | OpenGLBinding |
A module which wraps a runtime-binding of the standard OpenGL functions. Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking. More... | |
Defines | |
#define | INCLUDED_IGL_H |
#define | QGL_DLLEXPORT |
#define | glActiveTexture GlobalOpenGL().m_glActiveTexture |
#define | glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture |
Typedefs | |
typedef GlobalModule < OpenGLBinding > | GlobalOpenGLModule |
typedef GlobalModuleRef < OpenGLBinding > | GlobalOpenGLModuleRef |
Functions | |
OpenGLBinding & | GlobalOpenGL () |
#define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture |
typedef GlobalModule<OpenGLBinding> GlobalOpenGLModule |
typedef GlobalModuleRef<OpenGLBinding> GlobalOpenGLModuleRef |
OpenGLBinding& GlobalOpenGL | ( | ) | [inline] |
Definition at line 201 of file igl.h.
Referenced by RenderableNamedEntity::render().