VectorLightList.h

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00001 #ifndef VECTORLIGHTLIST_H_
00002 #define VECTORLIGHTLIST_H_
00003 
00004 #include "irender.h"
00005 #include "generic/callback.h"
00006 
00010 class VectorLightList: public LightList
00011 {
00012         typedef std::vector<const RendererLight*> Lights;
00013         Lights m_lights;
00014     public:
00015         ~VectorLightList ()
00016         {
00017         }
00018         void addLight (const RendererLight& light)
00019         {
00020             m_lights.push_back(&light);
00021         }
00022         void clear ()
00023         {
00024             m_lights.clear();
00025         }
00026         void evaluateLights () const
00027         {
00028         }
00029         void lightsChanged () const
00030         {
00031         }
00032         void forEachLight (const RendererLightCallback& callback) const
00033         {
00034             for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
00035                 callback(*(*i));
00036             }
00037         }
00038 };
00039 
00040 #endif /*VECTORLIGHTLIST_H_*/

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