Terrain.h

Go to the documentation of this file.
00001 #ifndef TERRAIN_H_
00002 #define TERRAIN_H_
00003 
00004 #include "BrushConstructor.h"
00005 
00006 namespace brushconstruct
00007 {
00008     class Terrain: public BrushConstructor
00009     {
00010         private:
00011             static const std::size_t _sides = 6;
00012 
00013         public:
00014             void generate (Brush& brush, const AABB& bounds, std::size_t sides, const TextureProjection& projection,
00015                     const std::string& shader);
00016 
00017             const std::string getName () const;
00018 
00019             static BrushConstructor& getInstance ()
00020             {
00021                 static Terrain _rock;
00022                 return _rock;
00023             }
00024     };
00025 }
00026 #endif /* TERRAIN_H_ */

Generated by  doxygen 1.6.2