cl_game_skirmish.h File Reference

Skirmish game type headers. More...

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Functions

const mapDef_tGAME_SK_MapInfo (int step)
void GAME_SK_InitStartup (void)
void GAME_SK_Shutdown (void)
void GAME_SK_Results (struct dbuffer *msg, int winner, int *numSpawned, int *numAlive, int numKilled[][MAX_TEAMS], int numStunned[][MAX_TEAMS])
 After a mission was finished this function is called.
int GAME_SK_GetTeam (void)

Detailed Description

Skirmish game type headers.

Definition in file cl_game_skirmish.h.


Function Documentation

int GAME_SK_GetTeam ( void   ) 

Definition at line 253 of file cl_game_skirmish.c.

References cl_team, and cvar_s::integer.

void GAME_SK_InitStartup ( void   ) 
const mapDef_t* GAME_SK_MapInfo ( int  step  ) 
void GAME_SK_Results ( struct dbuffer msg,
int  winner,
int *  numSpawned,
int *  numAlive,
int  numKilled[][MAX_TEAMS],
int  numStunned[][MAX_TEAMS] 
)

After a mission was finished this function is called.

Parameters:
msg The network message buffer
winner The winning team
numSpawned The amounts of all spawned actors per team
numAlive The amount of survivors per team
numKilled The amount of killed actors for all teams. The first dimension contains the attacker team, the second the victim team
numStunned The amount of stunned actors for all teams. The first dimension contains the attacker team, the second the victim team

Definition at line 156 of file cl_game_skirmish.c.

References _, CL_Drop(), cls, Com_sprintf(), i, lengthof, popupText, client_static_s::team, TEAM_ALIEN, TEAM_CIVILIAN, UI_MAX_SMALLTEXTLEN, and UI_Popup().

void GAME_SK_Shutdown ( void   ) 

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