Shared client functions for windowed and fullscreen graphics interface module. More...
#include "client.h"
#include "battlescape/cl_view.h"
#include "renderer/r_main.h"
#include "renderer/r_sdl.h"
#include "ui/ui_main.h"
#include "cl_game.h"
Go to the source code of this file.
Functions | |
int | VID_GetModeNums (void) |
Returns the amount of available video modes. | |
qboolean | VID_GetModeInfo (int modeIndex, vidmode_t *modeInfo) |
void | VID_Restart_f (void) |
Perform a renderer restart. | |
static qboolean | CL_CvarCheckVidGamma (cvar_t *cvar) |
static qboolean | CL_CvarCheckVidMode (cvar_t *cvar) |
void | VID_Init (void) |
Variables | |
viddef_t | viddef |
cvar_t * | vid_strech |
cvar_t * | vid_fullscreen |
cvar_t * | vid_mode |
cvar_t * | vid_grabmouse |
cvar_t * | vid_gamma |
cvar_t * | vid_ignoregamma |
static cvar_t * | vid_height |
static cvar_t * | vid_width |
static const vidmode_t | vid_modes [] |
All possible video modes. |
Shared client functions for windowed and fullscreen graphics interface module.
Definition in file cl_video.c.
Definition at line 127 of file cl_video.c.
References Cvar_AssertValue(), and qfalse.
Referenced by VID_Init().
Definition at line 132 of file cl_video.c.
References Cvar_AssertValue(), qtrue, and VID_GetModeNums().
Referenced by VID_Init().
Definition at line 84 of file cl_video.c.
References vidmode_s::height, cvar_s::integer, r_sdl_config_s::modes, r_sdl_config_s::numModes, qfalse, qtrue, r_sdl_config, VID_GetModeNums(), and vidmode_s::width.
Referenced by CL_VideoInitMenu(), and R_SetMode().
int VID_GetModeNums | ( | void | ) |
Returns the amount of available video modes.
Definition at line 77 of file cl_video.c.
References lengthof, r_sdl_config_s::numModes, and r_sdl_config.
Referenced by CL_CvarCheckVidMode(), CL_VideoInitMenu(), and VID_GetModeInfo().
void VID_Init | ( | void | ) |
Definition at line 140 of file cl_video.c.
References CL_CvarCheckVidGamma(), CL_CvarCheckVidMode(), Cmd_AddCommand(), CVAR_ARCHIVE, Cvar_Get(), Cvar_SetCheckFunction(), Mem_CreatePool, R_Init(), vid_genericPool, vid_imagePool, vid_lightPool, vid_modelPool, and VID_Restart_f().
Referenced by CL_Init().
void VID_Restart_f | ( | void | ) |
Perform a renderer restart.
Definition at line 110 of file cl_video.c.
References CL_ViewPrecacheModels(), Com_Printf(), GAME_ReloadMode(), qfalse, R_Init(), R_Shutdown(), rendererData_t::ready, refdef, and UI_Reinit().
Referenced by R_BeginFrame(), and VID_Init().
Definition at line 36 of file cl_video.c.
Referenced by IN_Frame(), R_BeginFrame(), R_InitGraphics(), and R_SetMode().
Definition at line 39 of file cl_video.c.
Referenced by R_EndFrame().
Definition at line 38 of file cl_video.c.
Referenced by IN_Frame().
cvar_t* vid_height [static] |
Definition at line 41 of file cl_video.c.
Definition at line 40 of file cl_video.c.
Referenced by R_EndFrame().
Definition at line 37 of file cl_video.c.
Referenced by IN_Frame(), R_BeginFrame(), R_InitGraphics(), and R_SetMode().
{ { 320, 240, 0 }, { 400, 300, 1 }, { 512, 384, 2 }, { 640, 480, 3 }, { 800, 600, 4 }, { 960, 720, 5 }, { 1024, 768, 6 }, { 1152, 864, 7 }, { 1280, 1024, 8 }, { 1600, 1200, 9 }, { 2048, 1536, 10 }, { 1024, 480, 11 }, { 1152, 768, 12 }, { 1280, 854, 13 }, { 640, 400, 14 }, { 800, 500, 15 }, { 1024, 640, 16 }, { 1280, 800, 17 }, { 1680, 1050, 18 }, { 1920, 1200, 19 }, { 1400, 1050, 20 }, { 1440, 900, 21 }, { 1024, 600, 22 } }
All possible video modes.
Definition at line 47 of file cl_video.c.
Definition at line 35 of file cl_video.c.
Referenced by R_BeginFrame(), R_InitGraphics(), and R_SetMode().
Definition at line 42 of file cl_video.c.
Definition at line 33 of file cl_video.c.
Referenced by CIN_SetParameters(), CL_ActorMouseTrace(), CL_CameraMove(), CL_GetKeyMouseState(), CL_SequenceRender(), CL_ViewRender(), CL_ViewUpdateRenderData(), Con_CheckResize(), Con_DrawConsole(), Con_DrawNotify(), HUD_DrawMouseCursorText(), HUD_UpdateCursor(), IN_Frame(), IN_JoystickMove(), IN_Parse(), MYgluPerspective(), R_CleanupDepthBuffer(), R_Draw2DArray(), R_Draw2DMapMarkers(), R_Draw3DGlobe(), R_Draw3DMapMarkers(), R_DrawBloom(), R_DrawCircle(), R_DrawFill(), R_DrawFlatGeoscape(), R_DrawImage(), R_DrawModelDirect(), R_DrawRect(), R_DrawStretchImage(), R_FontDrawTexture(), R_InitFBObjects(), R_InitializeShader(), R_PushClipRect(), R_ScreenShot_f(), R_SetMode(), R_Setup2D(), R_Setup3D(), R_SetupFrustum(), R_SphereRender(), R_UpdateVidDef(), SCR_DrawConsole(), SCR_DrawDownloading(), SCR_DrawLoading(), SCR_DrawPrecacheScreen(), SCR_DrawString(), SCR_UpdateScreen(), SEQ_Render2D(), SEQ_SetCamera(), UI_ControlsNodeCapturedMouseMove(), UI_DrawNormImage(), UI_DrawNotice(), UI_GenPreviewRadarMap_f(), UI_GetActiveRenderRect(), UI_GetRadarMapInFrameBuffer(), UI_InvalidateStack(), UI_Transform(), UI_WindowNodeDoLayout(), and UI_WindowNodeDraw().