#include <textureentry.h>
Public Member Functions | |
void | forEach (const ShaderNameCallback &callback) const |
void | connect (const SignalHandler &update) const |
Definition at line 89 of file textureentry.h.
void TextureNameList::connect | ( | const SignalHandler & | update | ) | const [inline] |
Definition at line 102 of file textureentry.h.
void TextureNameList::forEach | ( | const ShaderNameCallback & | callback | ) | const [inline] |
Definition at line 92 of file textureentry.h.
References ShaderSystem::dereferenceActiveShadersIterator(), ShaderSystem::endActiveShadersIterator(), IShader::getName(), GlobalShaderSystem(), ShaderSystem::incrementActiveShadersIterator(), shader, and shader_equal_prefix().