#include <WavFileLoader.h>
Static Public Member Functions | |
static ALuint | LoadFromStream (InputStream &stream) |
greebo: Loader class creating an AL buffer from a WAV file.
Modeled after the one used by the Ogre3D people, found it posted somewhere on the net.
Definition at line 18 of file WavFileLoader.h.
static ALuint sound::WavFileLoader::LoadFromStream | ( | InputStream & | stream | ) | [inline, static] |
greebo: Loads a WAV file from a stream into OpenAL.
std::runtime_error | if an error occurs. |
Definition at line 27 of file WavFileLoader.h.