#include "texturelib.h"
Go to the source code of this file.
Data Structures | |
class | BlendFunc |
class | IShader |
Typedefs | |
typedef unsigned char | BlendFactor |
Variables | |
const BlendFactor | BLEND_ZERO = 0 |
const BlendFactor | BLEND_ONE = 1 |
const BlendFactor | BLEND_SRC_COLOUR = 2 |
const BlendFactor | BLEND_ONE_MINUS_SRC_COLOUR = 3 |
const BlendFactor | BLEND_SRC_ALPHA = 4 |
const BlendFactor | BLEND_ONE_MINUS_SRC_ALPHA = 5 |
const BlendFactor | BLEND_DST_COLOUR = 6 |
const BlendFactor | BLEND_ONE_MINUS_DST_COLOUR = 7 |
const BlendFactor | BLEND_DST_ALPHA = 8 |
const BlendFactor | BLEND_ONE_MINUS_DST_ALPHA = 9 |
const BlendFactor | BLEND_SRC_ALPHA_SATURATE = 10 |
typedef unsigned char BlendFactor |
const BlendFactor BLEND_DST_ALPHA = 8 |
const BlendFactor BLEND_DST_COLOUR = 6 |
const BlendFactor BLEND_ONE = 1 |
const BlendFactor BLEND_ONE_MINUS_DST_ALPHA = 9 |
const BlendFactor BLEND_ONE_MINUS_DST_COLOUR = 7 |
const BlendFactor BLEND_ONE_MINUS_SRC_ALPHA = 5 |
const BlendFactor BLEND_ONE_MINUS_SRC_COLOUR = 3 |
const BlendFactor BLEND_SRC_ALPHA = 4 |
const BlendFactor BLEND_SRC_ALPHA_SATURATE = 10 |
const BlendFactor BLEND_SRC_COLOUR = 2 |
const BlendFactor BLEND_ZERO = 0 |