lighting.c

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00001 
00006 /*
00007 Copyright (C) 1997-2001 Id Software, Inc.
00008 
00009 This program is free software; you can redistribute it and/or
00010 modify it under the terms of the GNU General Public License
00011 as published by the Free Software Foundation; either version 2
00012 of the License, or (at your option) any later version.
00013 
00014 This program is distributed in the hope that it will be useful,
00015 but WITHOUT ANY WARRANTY; without even the implied warranty of
00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00017 
00018 See the GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00023 
00024 */
00025 
00026 #include "lighting.h"
00027 #include "map.h"
00028 #include "bsp.h"
00029 
00030 void LightWorld (void)
00031 {
00032     if (curTile->numnodes == 0 || curTile->numfaces == 0)
00033         Sys_Error("Empty map");
00034 
00035     /* initialize light data */
00036     curTile->lightdata[config.compile_for_day][0] = config.lightquant;
00037     curTile->lightdatasize[config.compile_for_day] = 1;
00038 
00039     MakeTracingNodes(LEVEL_LASTLIGHTBLOCKING + 1);
00040 
00041     /* turn each face into a single patch */
00042     BuildPatches();
00043 
00044     /* subdivide patches to a maximum dimension */
00045     SubdividePatches();
00046 
00047     /* create lights out of patches and lights */
00048     BuildLights();
00049 
00050     /* patches are no longer needed */
00051     FreePatches();
00052 
00053     /* build per-vertex normals for phong shading */
00054     BuildVertexNormals();
00055 
00056     /* build initial facelights */
00057     RunThreadsOn(BuildFacelights, curTile->numfaces, config.verbosity >= VERB_NORMAL, "FACELIGHTS");
00058 
00059     /* finalize it and write it out */
00060     RunThreadsOn(FinalLightFace, curTile->numfaces, config.verbosity >= VERB_NORMAL, "FINALLIGHT");
00061     CloseTracingNodes();
00062 }

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