#include <limits>
#include "iscenegraph.h"
#include "generic/callbackfwd.h"
#include "scenelib.h"
Go to the source code of this file.
Data Structures | |
class | MapFile |
Defines | |
#define | INCLUDED_MAPFILE_H |
Functions | |
MapFile * | Node_getMapFile (scene::Node &node) |
template<typename Iterator > | |
MapFile * | path_find_mapfile (Iterator first, Iterator last) |
MapFile* Node_getMapFile | ( | scene::Node & | node | ) | [inline] |
Definition at line 44 of file mapfile.h.
Referenced by path_find_mapfile().
MapFile* path_find_mapfile | ( | Iterator | first, | |
Iterator | last | |||
) | [inline] |
Definition at line 49 of file mapfile.h.
References i, map, and Node_getMapFile().
Referenced by Brush::instanceAttach(), MapRoot::instanceAttach(), and MapRoot::instanceDetach().