#include "../client.h"
#include "../battlescape/cl_localentity.h"
Go to the source code of this file.
Defines | |
#define | SAMPLE_TYPES { "ogg", "wav", NULL } |
Supported sound file extensions. | |
Variables | |
cvar_t * | snd_volume |
cvar_t * | snd_distance_scale |
Definition in file s_local.h.
#define SAMPLE_TYPES { "ogg", "wav", NULL } |
Supported sound file extensions.
Definition at line 35 of file s_local.h.
Referenced by S_CompleteSounds(), and S_LoadSampleChunk().
Definition at line 41 of file s_main.c.
Referenced by S_SpatializeChannel().
Definition at line 40 of file s_main.c.
Referenced by S_PlaySample().