s_main.h

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00001 
00006 /*
00007 All original material Copyright (C) 2002-2010 UFO: Alien Invasion.
00008 
00009 Original file from Quake 2 v3.21: quake2-2.31/client/sound.h
00010 Copyright (C) 1997-2001 Id Software, Inc.
00011 
00012 This program is free software; you can redistribute it and/or
00013 modify it under the terms of the GNU General Public License
00014 as published by the Free Software Foundation; either version 2
00015 of the License, or (at your option) any later version.
00016 
00017 This program is distributed in the hope that it will be useful,
00018 but WITHOUT ANY WARRANTY; without even the implied warranty of
00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00020 
00021 See the GNU General Public License for more details.
00022 
00023 You should have received a copy of the GNU General Public License
00024 along with this program; if not, write to the Free Software
00025 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00026 
00027 */
00028 
00029 #ifndef CLIENT_SOUND_MAIN_H
00030 #define CLIENT_SOUND_MAIN_H
00031 
00032 #include <SDL_mixer.h>
00033 
00034 #define MAX_CHANNELS 64
00035 
00037 enum {
00038     SOUND_WATER_IN,
00039     SOUND_WATER_OUT,
00040     SOUND_WATER_MOVE,
00041 
00042     MAX_SOUNDIDS
00043 };
00044 
00045 typedef struct s_sample_s {
00046     char *name;
00047     int lastPlayed;     
00049     Mix_Chunk* chunk;
00050     struct s_sample_s* hashNext;    
00051 } s_sample_t;
00052 
00053 typedef struct s_channel_s {
00054     vec3_t org;  
00055     s_sample_t *sample;
00056     float atten;
00057     int count;
00058 } s_channel_t;
00059 
00061 typedef struct s_env_s {
00062     vec3_t right;  /* for stereo panning */
00063 
00064     s_channel_t channels[MAX_CHANNELS];
00065 
00066     int sampleRepeatRate;   
00067     int rate;
00068     int numChannels;
00069     uint16_t format;
00070 
00071     qboolean initialized;
00072 } s_env_t;
00073 
00074 extern s_env_t s_env;
00075 
00076 #define SND_VOLUME_DEFAULT 1.0f
00077 #define SND_VOLUME_WEAPONS 1.0f
00078 
00079 void S_Init(void);
00080 void S_Shutdown(void);
00081 void S_Frame(void);
00082 void S_Stop(void);
00083 void S_PlaySample(const vec3_t origin, s_sample_t* sample, float atten, float volume);
00084 void S_StartLocalSample(const char *s, float volume);
00085 s_sample_t *S_LoadSample(const char *s);
00086 
00087 #endif

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