the sound environment More...
#include <s_main.h>
Data Fields | |
vec3_t | right |
s_channel_t | channels [MAX_CHANNELS] |
int | sampleRepeatRate |
int | rate |
int | numChannels |
uint16_t | format |
qboolean | initialized |
the sound environment
Definition at line 61 of file s_main.h.
s_channel_t s_env_s::channels[MAX_CHANNELS] |
Definition at line 64 of file s_main.h.
Referenced by S_AllocChannel(), S_Frame(), S_FreeChannel(), S_LoopSample(), S_PlaySample(), S_SpatializeChannel(), and S_Stop().
Definition at line 71 of file s_main.h.
Referenced by M_AddToSampleBuffer(), M_Change_f(), M_RandomTrack_f(), M_Start(), S_Frame(), S_Init(), S_LoadSample(), S_LoadSamples(), S_PlaySample(), S_Shutdown(), S_StartLocalSample(), and S_Stop().
int s_env_s::rate |
Definition at line 67 of file s_main.h.
Referenced by M_AddToSampleBuffer(), and S_Init().
Definition at line 62 of file s_main.h.
Referenced by S_Frame(), and S_SpatializeChannel().
milliseconds that must have passed to replay the same sample again
Definition at line 66 of file s_main.h.
Referenced by S_PlaySample(), and S_SetSampleRepeatRate().