XML tag constants for savegame. More...
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Defines | |
#define | SAVE_MULTIPLAYER_ROOTNODE "multiplayer" |
#define | SAVE_MULTIPLAYER_TEAM "team" |
#define | SAVE_MULTIPLAYER_CHARACTER "character" |
#define | SAVE_MULTIPLAYER_EQUIPMENT "equipment" |
#define | SAVE_MULTIPLAYER_ITEM "item" |
#define | SAVE_MULTIPLAYER_ID "id" |
#define | SAVE_MULTIPLAYER_NUM "num" |
#define | SAVE_MULTIPLAYER_NUMLOOSE "numLoose" |
XML tag constants for savegame.
Definition in file save_multiplayer.h.
#define SAVE_MULTIPLAYER_CHARACTER "character" |
Definition at line 28 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayerInfo(), and MP_SaveTeamMultiplayerInfo().
#define SAVE_MULTIPLAYER_EQUIPMENT "equipment" |
Definition at line 30 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_ID "id" |
Definition at line 32 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_ITEM "item" |
Definition at line 31 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_NUM "num" |
Definition at line 33 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_NUMLOOSE "numLoose" |
Definition at line 34 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_ROOTNODE "multiplayer" |
Definition at line 25 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().
#define SAVE_MULTIPLAYER_TEAM "team" |
Definition at line 27 of file save_multiplayer.h.
Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().