save_multiplayer.h File Reference

XML tag constants for savegame. More...

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Defines

#define SAVE_MULTIPLAYER_ROOTNODE   "multiplayer"
#define SAVE_MULTIPLAYER_TEAM   "team"
#define SAVE_MULTIPLAYER_CHARACTER   "character"
#define SAVE_MULTIPLAYER_EQUIPMENT   "equipment"
#define SAVE_MULTIPLAYER_ITEM   "item"
#define SAVE_MULTIPLAYER_ID   "id"
#define SAVE_MULTIPLAYER_NUM   "num"
#define SAVE_MULTIPLAYER_NUMLOOSE   "numLoose"

Detailed Description

XML tag constants for savegame.

Definition in file save_multiplayer.h.


Define Documentation

#define SAVE_MULTIPLAYER_CHARACTER   "character"

Definition at line 28 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayerInfo(), and MP_SaveTeamMultiplayerInfo().

#define SAVE_MULTIPLAYER_EQUIPMENT   "equipment"

Definition at line 30 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_ID   "id"

Definition at line 32 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_ITEM   "item"

Definition at line 31 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_NUM   "num"

Definition at line 33 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_NUMLOOSE   "numLoose"

Definition at line 34 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_ROOTNODE   "multiplayer"

Definition at line 25 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().

#define SAVE_MULTIPLAYER_TEAM   "team"

Definition at line 27 of file save_multiplayer.h.

Referenced by MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().


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