#include <g_ai.h>
Data Fields | |
pos3_t | to |
pos3_t | stop |
shoot_types_t | shootType |
byte | shots |
edict_t * | target |
const fireDef_t * | fd |
int | z_align |
Definition at line 29 of file g_ai.h.
const fireDef_t* aiAction_t::fd |
the firemode to use for shooting
Definition at line 35 of file g_ai.h.
Referenced by AI_ActorThink(), and AI_SearchBestTarget().
the shoot type
Definition at line 32 of file g_ai.h.
Referenced by AI_ActorThink(), and AI_SearchBestTarget().
how many shoots can this actor do - only set this if the target is an actor
Definition at line 33 of file g_ai.h.
Referenced by AI_ActorThink(), and AI_SearchBestTarget().
grid pos to stop at (e.g. hiding spots)
Definition at line 31 of file g_ai.h.
Referenced by AI_ActorThink(), AI_CivilianCalcBestAction(), and AI_FighterCalcBestAction().
the target edict
Definition at line 34 of file g_ai.h.
Referenced by AI_ActorThink(), AI_CheckForMissionTargets(), AI_FighterCalcBestAction(), AI_PrepBestAction(), and AI_SearchBestTarget().
grid pos to walk to
Definition at line 30 of file g_ai.h.
Referenced by AI_CheckForMissionTargets(), AI_CivilianCalcBestAction(), AI_FighterCalcBestAction(), and AI_PrepBestAction().