aiAction_t Struct Reference

#include <g_ai.h>

Collaboration diagram for aiAction_t:
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Data Fields

pos3_t to
pos3_t stop
shoot_types_t shootType
byte shots
edict_ttarget
const fireDef_tfd
int z_align

Detailed Description

Definition at line 29 of file g_ai.h.


Field Documentation

the firemode to use for shooting

Definition at line 35 of file g_ai.h.

Referenced by AI_ActorThink(), and AI_SearchBestTarget().

the shoot type

Definition at line 32 of file g_ai.h.

Referenced by AI_ActorThink(), and AI_SearchBestTarget().

how many shoots can this actor do - only set this if the target is an actor

Definition at line 33 of file g_ai.h.

Referenced by AI_ActorThink(), and AI_SearchBestTarget().

grid pos to stop at (e.g. hiding spots)

Definition at line 31 of file g_ai.h.

Referenced by AI_ActorThink(), AI_CivilianCalcBestAction(), and AI_FighterCalcBestAction().

grid pos to walk to

Definition at line 30 of file g_ai.h.

Referenced by AI_CheckForMissionTargets(), AI_CivilianCalcBestAction(), AI_FighterCalcBestAction(), and AI_PrepBestAction().

the z-align for every shoot

Definition at line 36 of file g_ai.h.

Referenced by AI_ActorThink().


The documentation for this struct was generated from the following file:

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