#include <r_entity.h>
Data Fields | |
int | frame |
int | oldframe |
float | backlerp |
int | time |
int | dt |
int | mesh |
byte | list [MAX_ANIMLIST] |
byte | lcur |
byte | ladd |
byte | change |
Definition at line 32 of file r_entity.h.
float animState_s::backlerp |
linear interpolation from previous frame
Definition at line 34 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimRun(), R_DrawModelDirect(), R_InterpolateTransform(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().
Definition at line 40 of file r_entity.h.
Referenced by LET_StartPathMove(), LM_Register(), R_AnimChange(), and R_AnimRun().
int animState_s::dt |
Definition at line 35 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), and R_AnimRun().
Definition at line 33 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimRun(), R_DrawModelDirect(), R_InterpolateTransform(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().
Definition at line 39 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().
Definition at line 39 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().
byte animState_s::list[MAX_ANIMLIST] |
Definition at line 38 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().
Definition at line 36 of file r_entity.h.
Definition at line 33 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), R_AnimRun(), R_DrawModelDirect(), R_InterpolateTransform(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().
Definition at line 35 of file r_entity.h.
Referenced by R_AnimAppend(), R_AnimChange(), and R_AnimRun().