animState_s Struct Reference

#include <r_entity.h>

Data Fields

int frame
int oldframe
float backlerp
int time
int dt
int mesh
byte list [MAX_ANIMLIST]
byte lcur
byte ladd
byte change

Detailed Description

Definition at line 32 of file r_entity.h.


Field Documentation

linear interpolation from previous frame

Definition at line 34 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), R_AnimRun(), R_DrawModelDirect(), R_InterpolateTransform(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().

Definition at line 40 of file r_entity.h.

Referenced by LET_StartPathMove(), LM_Register(), R_AnimChange(), and R_AnimRun().

Definition at line 35 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), and R_AnimRun().

Definition at line 39 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().

Definition at line 39 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().

byte animState_s::list[MAX_ANIMLIST]

Definition at line 38 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), R_AnimGetName(), and R_AnimRun().

Definition at line 36 of file r_entity.h.

Definition at line 35 of file r_entity.h.

Referenced by R_AnimAppend(), R_AnimChange(), and R_AnimRun().


The documentation for this struct was generated from the following file:

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