#include <cp_campaign.h>
Data Fields | |
mission_t * | mission |
alienTeamGroup_t * | alienTeamGroup |
char * | param |
char | alienEquipment [MAX_VAR] |
char | civTeam [MAX_VAR] |
qboolean | day |
const char * | zoneType |
int | aliens |
int | civilians |
struct nation_s * | nation |
battlescape parameters that were used
Definition at line 259 of file cp_campaign.h.
char battleParam_s::alienEquipment[MAX_VAR] |
Equipment of alien team
Definition at line 264 of file cp_campaign.h.
Referenced by CP_SetAlienEquipmentByInterest(), and CP_SetMissionVars().
Definition at line 268 of file cp_campaign.h.
Referenced by CL_AutoMissionAlienCollect(), CL_GameAutoGo(), CP_CreateAlienTeam(), CP_GetWinProbabilty(), CP_MissionEnd(), and CP_SetMissionVars().
Races of aliens present in battle
Definition at line 261 of file cp_campaign.h.
Referenced by CL_AutoMissionAlienCollect(), CP_IsAlienEquipmentSelectable(), CP_SetAlienTeamByInterest(), and CP_SetMissionVars().
number of aliens and civilians in that particular mission
Definition at line 268 of file cp_campaign.h.
Referenced by CL_GameAutoGo(), CP_CreateCivilianTeam(), CP_MissionEnd(), and CP_SetMissionVars().
char battleParam_s::civTeam[MAX_VAR] |
Type of civilian (European, ...)
Definition at line 265 of file cp_campaign.h.
Referenced by CP_CreateCivilianTeam(), and CP_SetMissionVars().
Mission is played during day
Definition at line 266 of file cp_campaign.h.
Definition at line 260 of file cp_campaign.h.
Referenced by CP_CreateBattleParameters(), and CP_MissionRemove().
struct nation_s* battleParam_s::nation |
nation where the mission takes place
Definition at line 269 of file cp_campaign.h.
Referenced by CL_HandleNationData(), and CP_CreateCivilianTeam().
char* battleParam_s::param |
in case of a random map assembly we can't use the param from mapDef - because this is global for the mapDef - but we need a local mission param
Definition at line 262 of file cp_campaign.h.
Referenced by CP_CreateBattleParameters(), and CP_StartMissionMap().
const char* battleParam_s::zoneType |
Terrain type (used for texture replacement in some missions (base, ufocrash))
Definition at line 267 of file cp_campaign.h.
Referenced by CP_CreateBattleParameters(), and CP_StartMissionMap().