#include <cl_shared.h>
Data Fields | |
character_t * | chr [MAX_ACTIVETEAM] |
int | num |
Definition at line 53 of file cl_shared.h.
character_t* chr_list_s::chr[MAX_ACTIVETEAM] |
Definition at line 54 of file cl_shared.h.
Referenced by B_PackInitialEquipment(), CL_ActorEquipmentSelect_f(), CL_ActorUpdate_f(), CL_ChangeSkin_f(), CL_ChangeSkinForWholeTeam_f(), CL_SwapSkills(), CL_UpdateActorAircraftVar(), CL_UpdateEquipmentMenuParameters_f(), GAME_AppendTeamMember(), GAME_CP_InitializeBattlescape(), GAME_SendCurrentTeamSpawningInfo(), GAME_Spawn(), MP_GetEquipment(), MP_LoadTeamMultiplayerInfo(), MP_SaveTeamMultiplayerInfo(), MP_SaveTeamState_f(), and MP_UpdateMenuParameters_f().
int chr_list_s::num |
Definition at line 55 of file cl_shared.h.
Referenced by B_PackInitialEquipment(), CL_ActorEquipmentSelect_f(), CL_ActorUpdate_f(), CL_ChangeSkin_f(), CL_ChangeSkinForWholeTeam_f(), CL_Connect_f(), CL_SwapSkills(), CL_UpdateActorAircraftVar(), GAME_AppendTeamMember(), GAME_CP_InitializeBattlescape(), GAME_MP_InitStartup(), GAME_MP_StartServer_f(), GAME_ResetCharacters(), GAME_SendCurrentTeamSpawningInfo(), GAME_Spawn(), MP_GetEquipment(), MP_LoadTeamMultiplayerInfo(), MP_SaveTeamMultiplayer(), MP_SaveTeamMultiplayer_f(), MP_SaveTeamMultiplayerInfo(), MP_SaveTeamState_f(), MP_TeamSelect_f(), MP_ToggleActorForTeam_f(), MP_UpdateActiveTeamList(), and MP_UpdateMenuParameters_f().