#include <chr_shared.h>
Data Fields | |
actorHands_t | hand |
fireDefIndex_t | fmIdx |
const objDef_t * | weapon |
Definition at line 127 of file chr_shared.h.
Stores the used firemode index. Max. number is MAX_FIREDEFS_PER_WEAPON -1=undef
Definition at line 129 of file chr_shared.h.
Referenced by CL_ActorSetRFMode(), CL_ActorSetShotSettings(), G_ActorGetTUForReactionFire(), G_ActorHasWorkingFireModeSet(), G_ActorInvMove(), G_EventReactionFireChange(), G_ReactionFireGetTUsForItem(), G_ReactionFireSetDefault(), G_ReactionFireTryToShoot(), G_ReactionFireUpdate(), and HUD_PopupFiremodeReservation().
Stores the used hand
Definition at line 128 of file chr_shared.h.
Referenced by CL_ActorSetRFMode(), CL_ActorSetShotSettings(), G_ActorGetTUForReactionFire(), G_ActorHasWorkingFireModeSet(), G_ActorInvMove(), G_EventReactionFireChange(), G_ReactionFireGetTUsForItem(), G_ReactionFireSetDefault(), G_ReactionFireUpdate(), and HUD_PopupFiremodeReservation().
Definition at line 130 of file chr_shared.h.
Referenced by CL_ActorSetRFMode(), CL_ActorSetShotSettings(), G_ActorHasWorkingFireModeSet(), G_ActorInvMove(), G_EventReactionFireChange(), G_ReactionFireSetDefault(), G_ReactionFireUpdate(), and HUD_PopupFiremodeReservation().