client_persistant_t Struct Reference

client data that stays across multiple level loads More...

#include <g_local.h>

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Data Fields

char userinfo [MAX_INFO_STRING]
char netname [16]
int team
qboolean ai
edict_tlast
float flood_locktill
float flood_when [10]
int flood_whenhead

Detailed Description

client data that stays across multiple level loads

Definition at line 571 of file g_local.h.


Field Documentation

client controlled by ai

Definition at line 578 of file g_local.h.

Referenced by AI_CreatePlayer().

locked from talking

Definition at line 583 of file g_local.h.

Referenced by G_CheckFlood().

when messages were said

Definition at line 584 of file g_local.h.

Referenced by G_CheckFlood().

head pointer for when said

Definition at line 585 of file g_local.h.

Referenced by G_CheckFlood().

ai specific data set to the last actor edict that was handled for the ai in their think function

Definition at line 581 of file g_local.h.

Referenced by AI_Run().

char client_persistant_t::userinfo[MAX_INFO_STRING]

Definition at line 572 of file g_local.h.

Referenced by G_ClientGetTeamNumPref(), G_ClientUserinfoChanged(), and G_SetTeamForPlayer().


The documentation for this struct was generated from the following file:

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