#include <cl_team.h>
Data Fields | |
int | idx |
char * | id |
char | name [MAX_VAR] |
qboolean | singleplayer |
qboolean | multiplayer |
Definition at line 34 of file cl_team.h.
char* customSkin_s::id |
Unique string identifier
Definition at line 39 of file cl_team.h.
Referenced by CL_InitSkin_f(), and CL_ParseCustomSkin().
Definition at line 36 of file cl_team.h.
Referenced by CL_InitSkin_f(), and Com_AllocateCustomSkin().
If true, this skin is used in multiplayer mode
Definition at line 47 of file cl_team.h.
Referenced by CL_FixCustomSkinIDX(), and CL_InitSkin_f().
char customSkin_s::name[MAX_VAR] |
Name of the skin, displayed in user interface
Definition at line 42 of file cl_team.h.
Referenced by CL_GetTeamSkinName(), and CL_InitSkin_f().
If true, this skin is used in singleplayer mode
Definition at line 45 of file cl_team.h.
Referenced by CL_FixCustomSkinIDX(), and CL_InitSkin_f().