customSkin_s Struct Reference

#include <cl_team.h>

Data Fields

int idx
char * id
char name [MAX_VAR]
qboolean singleplayer
qboolean multiplayer

Detailed Description

Definition at line 34 of file cl_team.h.


Field Documentation

Unique string identifier

Definition at line 39 of file cl_team.h.

Referenced by CL_InitSkin_f(), and CL_ParseCustomSkin().

Definition at line 36 of file cl_team.h.

Referenced by CL_InitSkin_f(), and Com_AllocateCustomSkin().

If true, this skin is used in multiplayer mode

Definition at line 47 of file cl_team.h.

Referenced by CL_FixCustomSkinIDX(), and CL_InitSkin_f().

char customSkin_s::name[MAX_VAR]

Name of the skin, displayed in user interface

Definition at line 42 of file cl_team.h.

Referenced by CL_GetTeamSkinName(), and CL_InitSkin_f().

If true, this skin is used in singleplayer mode

Definition at line 45 of file cl_team.h.

Referenced by CL_FixCustomSkinIDX(), and CL_InitSkin_f().


The documentation for this struct was generated from the following file:

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