Tag file header structure - 32 byte A tag for a model must have the same amount of frames as the model. A tag is nothing more than a coordinate. It's used to e.g. determine the hand of a model when the walking animation is played. The renderer has to know where to place the weapon. More...
#include <qfiles.h>
Data Fields | |
uint32_t | ident |
uint32_t | version |
uint32_t | num_tags |
uint32_t | num_frames |
uint32_t | ofs_names |
uint32_t | ofs_tags |
uint32_t | ofs_end |
uint32_t | ofs_extractend |
Tag file header structure - 32 byte A tag for a model must have the same amount of frames as the model. A tag is nothing more than a coordinate. It's used to e.g. determine the hand of a model when the walking animation is played. The renderer has to know where to place the weapon.
Definition at line 143 of file qfiles.h.
number of frames in this tag file - should be the same as in your exported model that uses this tag file
Definition at line 148 of file qfiles.h.
Referenced by R_CalcTransform(), R_DrawModelDirect(), R_GetTagMatrix(), and R_ModLoadTags().
number of tags in this tag file
Definition at line 147 of file qfiles.h.
Referenced by R_GetTagMatrix(), and R_ModLoadTags().
Definition at line 153 of file qfiles.h.
Referenced by R_ModLoadTags().
Definition at line 154 of file qfiles.h.
Referenced by R_ModLoadTags().
Definition at line 151 of file qfiles.h.
Referenced by R_GetTagMatrix(), and R_ModLoadTags().
Definition at line 152 of file qfiles.h.
Referenced by R_GetTagMatrix(), and R_ModLoadTags().
version of the tag file -
Definition at line 145 of file qfiles.h.
Referenced by R_ModLoadTags().