dpmmesh_s Struct Reference

there may be more than one of these More...

#include <qfiles.h>

Data Fields

char shadername [32]
uint32_t num_verts
uint32_t num_tris
uint32_t ofs_verts
uint32_t ofs_texcoords
uint32_t ofs_indices
uint32_t ofs_groupids

Detailed Description

there may be more than one of these

Definition at line 305 of file qfiles.h.


Field Documentation

Definition at line 309 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

Definition at line 308 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

uint32_t groupids[numtris]; the meaning of these values is entirely up to the gamecode and modeler

Definition at line 313 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

uint32_t indices[numtris*3]; designed for glDrawElements (each triangle is 3 uint32_t indices)

Definition at line 312 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

float texcoords[numvertices][2];

Definition at line 311 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

dpmvertex_t vert[numvertices]; see vertex struct

Definition at line 310 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().

these offsets are relative to the file name of the shader to use

Definition at line 307 of file qfiles.h.

Referenced by R_ModLoadAliasDPMModel().


The documentation for this struct was generated from the following file:

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