#include <inv_shared.h>
Data Fields | |
char | name [MAX_VAR] |
int | numItems [MAX_OBJDEFS] |
byte | numItemsLoose [MAX_OBJDEFS] |
int | numAircraft [AIRCRAFTTYPE_MAX] |
int | minInterest |
int | maxInterest |
Definition at line 358 of file inv_shared.h.
Maximum overall interest to use this equipment definition (only for alien)
Definition at line 364 of file inv_shared.h.
Referenced by CP_IsAlienEquipmentSelectable().
Minimum overall interest to use this equipment definition (only for alien)
Definition at line 363 of file inv_shared.h.
Referenced by CP_IsAlienEquipmentSelectable().
char equipDef_s::name[MAX_VAR] |
Name of the equipment definition
Definition at line 359 of file inv_shared.h.
Referenced by Com_ParseEquipment(), CP_IsAlienEquipmentSelectable(), CP_SetAlienEquipmentByInterest(), G_SpawnAIPlayer(), GAME_SK_ChangeEquip_f(), I_EquipActor(), I_PackAmmoAndWeapon(), INV_EquipmentDefSanityCheck(), and INV_GetEquipmentDefinitionByID().
int equipDef_s::numAircraft[AIRCRAFTTYPE_MAX] |
Definition at line 362 of file inv_shared.h.
Referenced by BS_InitMarket(), CL_CampaignRunMarket(), and Com_ParseEquipment().
int equipDef_s::numItems[MAX_OBJDEFS] |
Number of item for each item type (see equipment_missions.ufo for more info)
Definition at line 360 of file inv_shared.h.
Referenced by AII_CarriedItems(), AIM_UpdateAircraftItemList(), AIR_MoveEmployeeInventoryIntoStorage(), B_AddToStorage(), B_AntimatterInBase(), B_BaseHasItem(), B_InitialEquipment(), B_ItemInBase(), B_LoadStorageXML(), B_ManageAntimatter(), B_RemoveItemsExceedingCapacity(), B_SaveStorageXML(), B_UpdateAntimatterCap(), B_UpdateStorageAndCapacity(), B_UpdateStorageCap(), BS_BuyType(), BS_GetMinMaxValueByItemID(), BS_InitMarket(), BS_MarketScroll_f(), BS_SellItem_f(), CL_CampaignRunMarket(), CL_CleanupAircraftCrew(), CL_InvReload(), Com_ParseEquipment(), CP_AddItemAsCollected_f(), CP_AddWeaponAmmo(), I_EquipActor(), I_PackAmmoAndWeapon(), INV_EquipmentDefSanityCheck(), MP_LoadTeamMultiplayer(), MP_SaveTeamMultiplayer(), PR_UpdateProductionList(), TR_TransferList_Scroll_f(), TR_TransferListSelect_f(), TR_TransferSelect(), and UI_ContainerNodeUpdateEquipment().
byte equipDef_s::numItemsLoose[MAX_OBJDEFS] |
currently only used for weapon ammo
Definition at line 361 of file inv_shared.h.
Referenced by AII_CarriedItems(), AII_CollectingAmmo(), AIR_MoveEmployeeInventoryIntoStorage(), B_LoadStorageXML(), B_SaveStorageXML(), B_UpdateStorageAndCapacity(), CL_InvReload(), CP_AddWeaponAmmo(), MP_LoadTeamMultiplayer(), and MP_SaveTeamMultiplayer().