facelight_s Struct Reference

buckets for sample accumulation - clipped by the surface More...

Data Fields

int numsamples
float * origins
float * samples
float * directions

Detailed Description

buckets for sample accumulation - clipped by the surface

Definition at line 255 of file lightmap.c.


Field Documentation

for specular lighting/bumpmapping

Definition at line 259 of file lightmap.c.

Referenced by BuildFacelights(), and FinalLightFace().

Definition at line 256 of file lightmap.c.

Referenced by BuildFacelights(), and FinalLightFace().

Definition at line 257 of file lightmap.c.

Referenced by BuildFacelights().

lightmap samples

Definition at line 258 of file lightmap.c.

Referenced by BuildFacelights(), and FinalLightFace().


The documentation for this struct was generated from the following file:

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