buckets for sample accumulation - clipped by the surface More...
Data Fields | |
int | numsamples |
float * | origins |
float * | samples |
float * | directions |
buckets for sample accumulation - clipped by the surface
Definition at line 255 of file lightmap.c.
float* facelight_s::directions |
for specular lighting/bumpmapping
Definition at line 259 of file lightmap.c.
Referenced by BuildFacelights(), and FinalLightFace().
Definition at line 256 of file lightmap.c.
Referenced by BuildFacelights(), and FinalLightFace().
float* facelight_s::origins |
Definition at line 257 of file lightmap.c.
Referenced by BuildFacelights().
float* facelight_s::samples |
lightmap samples
Definition at line 258 of file lightmap.c.
Referenced by BuildFacelights(), and FinalLightFace().