texunits maintain multitexture state More...
#include <r_state.h>
Data Fields | |
qboolean | enabled |
GLenum | texture |
GLint | texnum |
GLenum | texenv |
GLfloat | texcoord_array [MAX_GL_ARRAY_LENGTH *2] |
texunits maintain multitexture state
Definition at line 39 of file r_state.h.
GLfloat gltexunit_s::texcoord_array[MAX_GL_ARRAY_LENGTH *2] |
Definition at line 44 of file r_state.h.
Referenced by R_BindDefaultArray().
GLenum gltexunit_s::texenv |
GLint gltexunit_s::texnum |
e.g 123
Definition at line 42 of file r_state.h.
Referenced by R_BindTexture_(), and R_BindTextureForTexUnit().
GLenum gltexunit_s::texture |
e.g. GL_TEXTURE0_ARB
Definition at line 41 of file r_state.h.
Referenced by R_SelectTexture(), and R_SetDefaultState().