container/inventory list (linked list) with items. More...
#include <inv_shared.h>
Data Fields | |
item_t | item |
int | x |
int | y |
struct invList_s * | next |
container/inventory list (linked list) with items.
Definition at line 343 of file inv_shared.h.
Which item
Definition at line 344 of file inv_shared.h.
Referenced by AI_GetItemFromInventory(), AI_HideNeeded(), AII_CarriedItems(), AII_CollectingAmmo(), AII_CollectingItems(), AIR_GetStorageRoom(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_TransferItemsCarriedByCharacterToBase(), CHRSH_CharGetBody(), CHRSH_CharGetHead(), CL_ActorCvars(), CL_ActorGetContainerForReload(), CL_ActorGetMuzzle(), CL_ActorReload(), CL_CleanupAircraftCrew(), CL_InvAmmo(), CL_InvReload(), CL_NetSendInventory(), CL_SaveInventoryXML(), E_RemoveInventoryFromStorage(), G_ActorGetTUForReactionFire(), G_ActorHasWorkingFireModeSet(), G_ActorInvMove(), G_ActorReload(), G_ClientCanReload(), G_ClientGetWeaponFromInventory(), G_InventoryDropToFloorCheck(), G_InventoryRemoveItemByID(), G_InventoryToFloor(), G_MissionThink(), G_MissionTouch(), G_ReactionFireGetTUsForItem(), G_SendInventory(), HUD_CheckReload(), HUD_CheckShooting(), HUD_GetFireDefinitionForHand(), HUD_GetLeftHandWeapon(), HUD_GetMinimumTUsForUsage(), HUD_RefreshButtons(), HUD_UpdateActor(), HUD_UpdateActorCvar(), HUD_UpdateActorFireMode(), HUD_UpdateAllActors(), HUD_WeaponCanBeReloaded(), I_AddToInventory(), I_MoveInInventory(), I_PackAmmoAndWeapon(), I_RemoveFromInventory(), INV_LoadWeapon(), INV_UnloadWeapon(), INVSH_CheckToInventory(), INVSH_CheckToInventory_shape(), INVSH_ExistsInInventory(), INVSH_HasReactionFireEnabledWeapon(), INVSH_SearchInInventoryWithFilter(), INVSH_ShapeCheckPosition(), LE_BiggestItem(), UI_BaseInventoryNodeCapturedMouseMove(), UI_BaseInventoryNodeDrawItems(), UI_BaseInventoryNodeDrawTooltip(), UI_BaseInventoryNodeMouseDown(), UI_ContainerNodeAutoPlace(), UI_ContainerNodeCapturedMouseMove(), UI_ContainerNodeDNDFinished(), UI_ContainerNodeDNDMove(), UI_ContainerNodeDrawGrid(), UI_ContainerNodeDrawSingle(), UI_ContainerNodeDrawTooltip(), and UI_ContainerNodeMouseDown().
struct invList_s* invList_s::next |
Next entry in this list.
Definition at line 348 of file inv_shared.h.
Referenced by AII_CarriedItems(), AII_CollectingItems(), AIR_GetStorageRoom(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_TransferItemsCarriedByCharacterToBase(), CL_ActorGetContainerForReload(), CL_CleanupAircraftCrew(), CL_NetSendInventory(), CL_SaveInventoryXML(), E_RemoveInventoryFromStorage(), G_ActorReload(), G_ClientCanReload(), G_ClientGetWeaponFromInventory(), G_InventoryDropToFloorCheck(), G_InventoryRemoveItemByID(), G_InventoryToFloor(), G_MissionThink(), G_MissionTouch(), G_SendInventory(), I_AddInvList(), I_AddToInventory(), I_EmptyContainer(), I_GetUsedSlots(), I_MoveInInventory(), I_RemoveFromInventory(), I_RemoveInvList(), INVSH_CheckToInventory_shape(), INVSH_ExistsInInventory(), INVSH_HasReactionFireEnabledWeapon(), INVSH_SearchInInventory(), INVSH_SearchInInventoryWithFilter(), LE_BiggestItem(), and UI_ContainerNodeDrawGrid().
int invList_s::x |
Definition at line 345 of file inv_shared.h.
Referenced by CL_ActorReload(), CL_NetSendInventory(), CL_SaveInventoryXML(), G_ActorInvMove(), G_EventInventoryReload(), G_InventoryRemoveItemByID(), G_SendInventory(), I_AddToInventory(), I_MoveInInventory(), INV_LoadWeapon(), INVSH_CheckToInventory_shape(), INVSH_GetFirstShapePosition(), INVSH_ShapeCheckPosition(), UI_BaseInventoryNodeDrawTooltip(), UI_BaseInventoryNodeGetItem(), UI_ContainerNodeDrawGrid(), and UI_ContainerNodeDrawTooltip().
int invList_s::y |
Position (aka origin location) of the item in the container/invlist.
Definition at line 345 of file inv_shared.h.
Referenced by CL_ActorReload(), CL_NetSendInventory(), CL_SaveInventoryXML(), G_ActorInvMove(), G_EventInventoryReload(), G_InventoryRemoveItemByID(), G_SendInventory(), I_AddToInventory(), I_MoveInInventory(), INV_LoadWeapon(), INVSH_CheckToInventory_shape(), INVSH_GetFirstShapePosition(), INVSH_ShapeCheckPosition(), UI_BaseInventoryNodeDrawTooltip(), UI_BaseInventoryNodeGetItem(), UI_ContainerNodeDrawGrid(), and UI_ContainerNodeDrawTooltip().