a light source More...
Data Fields | |
struct light_s * | next |
emittype_t | type |
float | intensity |
vec3_t | origin |
vec3_t | color |
vec3_t | normal |
float | stopdot |
a light source
Definition at line 272 of file lightmap.c.
the color (RGB) of the light
Definition at line 278 of file lightmap.c.
Referenced by BuildLights(), and CalcTextureReflectivity().
float light_s::intensity |
brightness
Definition at line 276 of file lightmap.c.
Referenced by BuildLights(), and FinalLightFace().
struct light_s* light_s::next |
next light in the chain
Definition at line 273 of file lightmap.c.
spotlight direction
Definition at line 279 of file lightmap.c.
Referenced by AddBrushBevels(), BaseWindingForNode(), BuildFacelights(), MakeHeadnodePortals(), MakeNodePortal(), and PlaneFromPoints().
the origin of the light
Definition at line 277 of file lightmap.c.
float light_s::stopdot |
spotlights cone
Definition at line 280 of file lightmap.c.
light type
Definition at line 274 of file lightmap.c.