#include <cl_renderer.h>
Data Fields | |
vec3_t | origin |
vec4_t | color |
vec4_t | ambient |
float | radius |
Definition at line 78 of file cl_renderer.h.
Definition at line 81 of file cl_renderer.h.
Definition at line 80 of file cl_renderer.h.
Referenced by BuildLights(), GatherSampleLight(), R_AddSustainedLight(), R_AddSustainedLights(), and R_EnableLights().
Definition at line 79 of file cl_renderer.h.
Referenced by BuildLights(), GatherSampleLight(), R_AddSustainedLight(), R_AddSustainedLights(), and R_EnableLights().
float light_t::radius |
Definition at line 82 of file cl_renderer.h.
Referenced by R_AddLight(), R_AddSustainedLight(), R_AddSustainedLights(), and R_EnableLights().