linkedList_s Struct Reference

#include <list.h>

Collaboration diagram for linkedList_s:
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Data Fields

bytedata
struct linkedList_snext
qboolean ptr

Detailed Description

Definition at line 6 of file list.h.


Field Documentation

Definition at line 7 of file list.h.

Referenced by AIR_DestroyAircraft(), AIR_GetStorageRoom(), AIR_MoveAircraftIntoNewHomebase(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_RemoveEmployees(), AIR_RemoveFromAircraftTeam(), AIR_SaveAircraftXML(), B_PackInitialEquipment(), CL_CleanupAircraftCrew(), CL_DisplayPopupAircraft(), CL_GetEventMail(), CL_ParseCities(), CL_PopupChangeHomebase_f(), CL_PrecacheCharacterModels(), CL_UpdateActorAircraftVar(), CL_UpdateEmployeeList(), Com_AddObjectLinks(), Com_GetActorSound(), Com_GiveModel(), Com_GiveName(), CP_CheckBaseAttacks_f(), CP_CheckMissionEnd(), CP_CheckNewMissionDetectedOnGeoscape(), CP_CountMission(), CP_CountMissionActive(), CP_CountMissionOnGeoscape(), CP_CreateNewMission(), CP_GetMissionByIDSilent(), CP_GetWinProbabilty(), CP_IsAlienEquipmentSelectable(), CP_MissionNotifyBaseDestroyed(), CP_MissionNotifyInstallationDestroyed(), CP_MissionRemove(), CP_ParseCharacterData(), CP_SaveMissionsXML(), CP_SpawnRescueMission(), CP_SpreadXVI(), CP_TerrorInCity(), CP_UFORemoveFromGeoscape(), CP_UpdateMissionVisibleOnGeoscape(), E_DeleteEmployee(), E_GetHiredRobot(), FS_BuildFileList(), FS_GetFileData(), FS_NextFileFromFileList(), FS_NextScriptHeader(), GAME_CP_Spawn(), GAME_MP_ChangeGametype_f(), GAME_MP_MapInfo(), GAME_SK_HideDropships(), GAME_SK_HideUFOs(), LIST_Add(), LIST_AddPointer(), LIST_AddString(), LIST_ContainsString(), LIST_Delete(), LIST_GetByIdx(), LIST_GetLast(), LIST_GetNext(), LIST_GetPointer(), LIST_RemoveEntry(), MAP_DrawMapMarkers(), MAP_GetMissionByIDX(), MAP_MapClick(), MAP_UpdateGeoscapeDock(), NAT_ScriptSanityCheck(), NAT_UpdateHappinessForAllNations(), RS_RequiredLinksAssign(), testLinkedList(), UI_ExecuteCallAction(), UI_GetParam(), UI_TextLineNodeDrawText(), and UI_TextNodeDrawText().

Definition at line 8 of file list.h.

Referenced by AIR_DestroyAircraft(), AIR_GetStorageRoom(), AIR_MoveAircraftIntoNewHomebase(), AIR_MoveEmployeeInventoryIntoStorage(), AIR_RemoveEmployees(), AIR_RemoveFromAircraftTeam(), AIR_SaveAircraftXML(), B_PackInitialEquipment(), CL_CleanupAircraftCrew(), CL_DisplayPopupAircraft(), CL_GetEventMail(), CL_ParseCities(), CL_PopupChangeHomebase_f(), CL_PrecacheCharacterModels(), CL_UpdateActorAircraftVar(), CL_UpdateEmployeeList(), Com_AddObjectLinks(), Com_GetActorSound(), Com_GiveModel(), Com_GiveName(), CP_CheckBaseAttacks_f(), CP_CheckMissionEnd(), CP_CheckNewMissionDetectedOnGeoscape(), CP_CountMission(), CP_CountMissionActive(), CP_CountMissionOnGeoscape(), CP_GetMissionByIDSilent(), CP_GetWinProbabilty(), CP_IsAlienEquipmentSelectable(), CP_MissionNotifyBaseDestroyed(), CP_MissionNotifyInstallationDestroyed(), CP_MissionRemove(), CP_ParseCharacterData(), CP_SaveMissionsXML(), CP_SpawnRescueMission(), CP_SpreadXVI(), CP_TerrorInCity(), CP_UFORemoveFromGeoscape(), CP_UpdateMissionVisibleOnGeoscape(), E_DeleteEmployee(), E_GetHiredRobot(), FS_GetFileData(), FS_NextFileFromFileList(), FS_NextScriptHeader(), GAME_CP_Spawn(), GAME_MP_ChangeGametype_f(), GAME_MP_MapInfo(), LIST_Add(), LIST_AddPointer(), LIST_AddString(), LIST_ContainsString(), LIST_Count(), LIST_Delete(), LIST_GetByIdx(), LIST_GetLast(), LIST_GetNext(), LIST_GetPointer(), LIST_RemoveEntry(), MAP_DrawMapMarkers(), MAP_GetGeoscapeAngle(), MAP_GetMissionByIDX(), MAP_MapClick(), MAP_UpdateGeoscapeDock(), NAT_ScriptSanityCheck(), NAT_UpdateHappinessForAllNations(), RS_RequiredLinksAssign(), UI_ExecuteCallAction(), UI_GetParam(), UI_TextLineNodeDrawText(), and UI_TextNodeDrawText().

don't call Mem_Free for data

Definition at line 9 of file list.h.

Referenced by LIST_AddPointer(), LIST_Delete(), and LIST_RemoveEntry().


The documentation for this struct was generated from the following file:

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