#include <r_matrix.h>
Data Fields | |
float | m [4][4] |
Definition at line 26 of file r_matrix.h.
float matrix4x4_s::m[4][4] |
Definition at line 28 of file r_matrix.h.
Referenced by Matrix4x4_Abs(), Matrix4x4_Accumulate(), Matrix4x4_AdjustOrigin(), Matrix4x4_Blend(), Matrix4x4_Clear(), Matrix4x4_Concat(), Matrix4x4_CopyRotateOnly(), Matrix4x4_CopyTranslateOnly(), Matrix4x4_CreateFromQuakeEntity(), Matrix4x4_CreateIdentity(), Matrix4x4_CreateRotate(), Matrix4x4_CreateScale(), Matrix4x4_CreateScale3(), Matrix4x4_CreateTranslate(), Matrix4x4_FromArray12FloatD3D(), Matrix4x4_FromArray12FloatGL(), Matrix4x4_FromArrayDoubleD3D(), Matrix4x4_FromArrayDoubleGL(), Matrix4x4_FromArrayFloatD3D(), Matrix4x4_FromArrayFloatGL(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Matrix4x4_FromVectors(), Matrix4x4_Interpolate(), Matrix4x4_Invert_Full(), Matrix4x4_Invert_Simple(), Matrix4x4_Normalize(), Matrix4x4_Normalize3(), Matrix4x4_OriginFromMatrix(), Matrix4x4_Reflect(), Matrix4x4_Scale(), Matrix4x4_ScaleFromMatrix(), Matrix4x4_SetOrigin(), Matrix4x4_ToArray12FloatD3D(), Matrix4x4_ToArray12FloatGL(), Matrix4x4_ToArrayDoubleD3D(), Matrix4x4_ToArrayDoubleGL(), Matrix4x4_ToArrayFloatD3D(), Matrix4x4_ToArrayFloatGL(), Matrix4x4_ToOrigin3Quat4Float(), Matrix4x4_ToVectors(), Matrix4x4_Transform(), Matrix4x4_Transform3x3(), Matrix4x4_Transform4(), Matrix4x4_TransformPositivePlane(), Matrix4x4_TransformStandardPlane(), and Matrix4x4_Transpose().