#include <mem.h>
Data Fields | |
char | name [MEM_MAX_POOLNAME] |
qboolean | inUse |
memBlock_t * | blocks [MEM_HASH] |
uint32_t | blockCount |
uint32_t | byteCount |
const char * | createFile |
int | createLine |
Definition at line 56 of file mem.h.
Total allocated blocks
Definition at line 62 of file mem.h.
Referenced by _Mem_Alloc(), _Mem_CheckPoolIntegrity(), _Mem_CreatePool(), _Mem_Free(), and _Mem_FreePool().
memBlock_t* memPool_s::blocks[MEM_HASH] |
Allocated blocks
Definition at line 60 of file mem.h.
Referenced by _Mem_Alloc(), _Mem_AllocatedInPool(), _Mem_ChangeTag(), _Mem_CheckPoolIntegrity(), _Mem_CreatePool(), _Mem_Free(), _Mem_FreePool(), _Mem_FreeTag(), _Mem_TagSize(), and _Mem_TouchPool().
Total allocated bytes
Definition at line 63 of file mem.h.
Referenced by _Mem_Alloc(), _Mem_CheckPoolIntegrity(), _Mem_CreatePool(), _Mem_Free(), _Mem_FreePool(), and _Mem_PoolSize().
const char* memPool_s::createFile |
Slot in use?
Definition at line 58 of file mem.h.
Referenced by _Mem_CheckGlobalIntegrity(), _Mem_CreatePool(), _Mem_DeletePool(), _Mem_TouchGlobal(), Mem_FindPool(), and Mem_Shutdown().
char memPool_s::name[MEM_MAX_POOLNAME] |
Name of pool
Definition at line 57 of file mem.h.
Referenced by _Mem_CheckPoolIntegrity(), _Mem_CheckSentinels(), _Mem_CreatePool(), _Mem_DeletePool(), Mem_FindPool(), and SV_ShutdownGameProgs().