#include <server.h>
Data Fields | |
qboolean | pending |
int | playerMask |
int | type |
struct dbuffer * | buf |
Definition at line 66 of file server.h.
struct dbuffer* pending_event_s::buf |
Definition at line 72 of file server.h.
Referenced by SV_AbortEvents(), SV_AddEvent(), SV_EndEvents(), SV_WriteAngle(), SV_WriteByte(), SV_WriteChar(), SV_WriteDir(), SV_WriteDummyByte(), SV_WriteFormat(), SV_WriteGPos(), SV_WriteLong(), SV_WritePos(), SV_WriteShort(), and SV_WriteString().
this is true when there was an event - and false if the event reached the end
Definition at line 68 of file server.h.
Referenced by SV_AbortEvents(), SV_AddEvent(), SV_EndEvents(), and SV_GetEvent().
player mask of the current event
Definition at line 70 of file server.h.
Referenced by SV_AddEvent(), and SV_EndEvents().
Definition at line 71 of file server.h.
Referenced by SV_AddEvent(), and SV_GetEvent().