r_light_s Struct Reference

#include <r_light.h>

Data Fields

vec4_t loc
vec4_t ambientColor
vec4_t diffuseColor
vec4_t specularColor
float constantAttenuation
float linearAttenuation
float quadraticAttenuation
qboolean enabled

Detailed Description

Definition at line 39 of file r_light.h.


Field Documentation

Definition at line 41 of file r_light.h.

Referenced by R_AddLightsource(), R_EnableDynamicLights(), and SP_worldspawn().

Definition at line 45 of file r_light.h.

Referenced by R_EnableDynamicLights(), and SP_worldspawn().

Definition at line 42 of file r_light.h.

Referenced by R_EnableDynamicLights(), SP_light(), and SP_worldspawn().

Definition at line 49 of file r_light.h.

Referenced by R_EnableDynamicLights(), SP_light(), and SP_worldspawn().

Definition at line 46 of file r_light.h.

Referenced by R_EnableDynamicLights(), and SP_worldspawn().

Definition at line 40 of file r_light.h.

Referenced by R_EnableDynamicLights(), R_LightDistCompare(), SP_light(), and SP_worldspawn().

Definition at line 47 of file r_light.h.

Referenced by R_EnableDynamicLights(), and SP_worldspawn().

Definition at line 43 of file r_light.h.

Referenced by R_EnableDynamicLights(), and SP_worldspawn().


The documentation for this struct was generated from the following file:

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