#include <r_light.h>
Data Fields | |
vec4_t | loc |
vec4_t | ambientColor |
vec4_t | diffuseColor |
vec4_t | specularColor |
float | constantAttenuation |
float | linearAttenuation |
float | quadraticAttenuation |
qboolean | enabled |
Definition at line 39 of file r_light.h.
Definition at line 41 of file r_light.h.
Referenced by R_AddLightsource(), R_EnableDynamicLights(), and SP_worldspawn().
Definition at line 45 of file r_light.h.
Referenced by R_EnableDynamicLights(), and SP_worldspawn().
Definition at line 42 of file r_light.h.
Referenced by R_EnableDynamicLights(), SP_light(), and SP_worldspawn().
Definition at line 49 of file r_light.h.
Referenced by R_EnableDynamicLights(), SP_light(), and SP_worldspawn().
Definition at line 46 of file r_light.h.
Referenced by R_EnableDynamicLights(), and SP_worldspawn().
Definition at line 40 of file r_light.h.
Referenced by R_EnableDynamicLights(), R_LightDistCompare(), SP_light(), and SP_worldspawn().
Definition at line 47 of file r_light.h.
Referenced by R_EnableDynamicLights(), and SP_worldspawn().
Definition at line 43 of file r_light.h.
Referenced by R_EnableDynamicLights(), and SP_worldspawn().