#include <cl_renderer.h>
Data Fields | |
qboolean | ready |
float | fieldOfViewX |
float | fieldOfViewY |
vec3_t | viewOrigin |
vec3_t | viewAngles |
float | time |
int | rendererFlags |
int | worldlevel |
int | brushCount |
int | aliasCount |
int | weather |
vec4_t | fogColor |
int | numEntities |
int | numLights |
int | numCoronas |
corona_t | coronas [MAX_CORONAS] |
trace_t | trace |
struct entity_s * | traceEntity |
mapTiles_t * | mapTiles |
const char * | mapZone |
Definition at line 199 of file cl_renderer.h.
Definition at line 208 of file cl_renderer.h.
Referenced by CL_SequenceRender(), CL_ViewRender(), R_DrawModelDirect(), R_DrawModelParticle(), R_SphereRender(), and SCR_UpdateScreen().
Definition at line 208 of file cl_renderer.h.
Referenced by CL_SequenceRender(), CL_ViewRender(), R_DrawSurface(), and SCR_UpdateScreen().
corona_t rendererData_t::coronas[MAX_CORONAS] |
Definition at line 216 of file cl_renderer.h.
Referenced by R_AddCorona(), and R_DrawCoronas().
Definition at line 202 of file cl_renderer.h.
Referenced by CL_ActorMouseTrace(), CL_ViewCalcFieldOfViewX(), CL_ViewCalcFieldOfViewY(), MYgluPerspective(), and R_SetupFrustum().
Definition at line 202 of file cl_renderer.h.
Referenced by CL_ViewCalcFieldOfViewY(), and R_SetupFrustum().
Definition at line 211 of file cl_renderer.h.
Referenced by CL_ViewLoadMedia(), and R_EnableFog().
Definition at line 221 of file cl_renderer.h.
Referenced by CL_SequenceRender(), CL_ViewRender(), and R_Trace().
const char* rendererData_t::mapZone |
used to replace textures in base assembly
Definition at line 223 of file cl_renderer.h.
Referenced by CP_StartMissionMap(), and R_ModLoadTexinfo().
Definition at line 215 of file cl_renderer.h.
Referenced by R_AddCorona(), R_ClearScene(), and R_DrawCoronas().
Definition at line 213 of file cl_renderer.h.
Referenced by CL_SequenceRender(), CL_ViewRender(), R_AddEntity(), R_ClearScene(), R_DrawEntities(), R_DrawEntityEffects(), R_GetEntity(), R_GetFreeEntity(), and R_Trace().
Definition at line 214 of file cl_renderer.h.
Referenced by R_AddLight(), R_ClearScene(), and R_EnableLights().
false if on new level or vid restart - if this is true the map can be rendered
Definition at line 200 of file cl_renderer.h.
Referenced by CL_ParseConfigString(), CL_ParseServerData(), CL_SequenceRender(), CL_SetClientState(), CL_ViewLoadMedia(), CL_ViewRender(), R_RunThread(), SCR_UpdateScreen(), and VID_Restart_f().
RDF_NOWORLDMODEL, etc
Definition at line 206 of file cl_renderer.h.
Referenced by CL_ActorDoShoot(), CL_ClearState(), CL_DoEndRound(), CL_SequenceRender(), CL_ViewRender(), R_CullEntity(), R_DrawBlendMeshEntities(), R_DrawOpaqueMeshEntities(), R_GetLevelOfDetailForModel(), R_RenderFrame(), and R_SetupFrustum().
float rendererData_t::time |
time is used to auto animate
Definition at line 205 of file cl_renderer.h.
Referenced by CL_ViewUpdateRenderData(), R_AddSustainedLight(), R_AddSustainedLights(), R_DrawFlareSurfaces(), R_EnableShell(), R_SpriteTexcoords(), R_UpdateMaterial(), and R_UseWarpProgram().
occlusion testing
Definition at line 218 of file cl_renderer.h.
Referenced by R_DrawFlareSurfaces(), and R_Trace().
struct entity_s* rendererData_t::traceEntity |
Definition at line 219 of file cl_renderer.h.
Referenced by R_Trace().
Definition at line 204 of file cl_renderer.h.
Referenced by CL_ViewUpdateRenderData(), R_Setup3D(), R_SetupFrustum(), and SCR_TimeRefresh_f().
Definition at line 203 of file cl_renderer.h.
Referenced by CL_ViewUpdateRenderData(), R_AddEntity(), R_DrawBrushModel(), R_DrawFlareSurfaces(), R_GetLevelOfDetailForModel(), R_RecursiveWorldNode(), R_Setup3D(), R_SetupFrustum(), and R_StageTexCoord().
weather effects
Definition at line 210 of file cl_renderer.h.
Referenced by CL_ViewLoadMedia(), and R_EnableFog().
Definition at line 207 of file cl_renderer.h.
Referenced by CL_ViewUpdateRenderData(), R_DrawParticles(), and R_GetLevelSurfaceLists().