serverList_s Struct Reference

#include <mp_serverlist.h>

Data Fields

char * node
char * service
qboolean pinged
char sv_hostname [MAX_OSPATH]
char mapname [16]
char version [8]
char gametype [8]
qboolean sv_dedicated
int sv_maxclients
int clients
int serverListPos

Detailed Description

Definition at line 31 of file mp_serverlist.h.


Field Documentation

already connected clients

Definition at line 41 of file mp_serverlist.h.

Referenced by CL_PingServerCallback(), CL_ProcessPingReply(), and CL_ShowServer().

the game type

Definition at line 38 of file mp_serverlist.h.

Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().

currently running map

Definition at line 36 of file mp_serverlist.h.

Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().

node ip address

Definition at line 32 of file mp_serverlist.h.

Referenced by CL_AddServerToList(), CL_Connect_f(), CL_PingServer(), and CL_ServerInfo_f().

already pinged

Definition at line 34 of file mp_serverlist.h.

Referenced by CL_ProcessPingReply().

position in the server list array

Definition at line 42 of file mp_serverlist.h.

Referenced by CL_PingServerCallback().

node port

Definition at line 33 of file mp_serverlist.h.

Referenced by CL_AddServerToList(), CL_Connect_f(), CL_PingServer(), and CL_ServerInfo_f().

dedicated server

Definition at line 39 of file mp_serverlist.h.

Referenced by CL_ProcessPingReply().

char serverList_s::sv_hostname[MAX_OSPATH]

the server hostname

Definition at line 35 of file mp_serverlist.h.

Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().

max. client amount allowed

Definition at line 40 of file mp_serverlist.h.

Referenced by CL_PingServerCallback(), CL_ProcessPingReply(), and CL_ShowServer().

the game version

Definition at line 37 of file mp_serverlist.h.

Referenced by CL_ProcessPingReply().


The documentation for this struct was generated from the following file:

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