#include <mp_serverlist.h>
Data Fields | |
char * | node |
char * | service |
qboolean | pinged |
char | sv_hostname [MAX_OSPATH] |
char | mapname [16] |
char | version [8] |
char | gametype [8] |
qboolean | sv_dedicated |
int | sv_maxclients |
int | clients |
int | serverListPos |
Definition at line 31 of file mp_serverlist.h.
already connected clients
Definition at line 41 of file mp_serverlist.h.
Referenced by CL_PingServerCallback(), CL_ProcessPingReply(), and CL_ShowServer().
char serverList_s::gametype[8] |
the game type
Definition at line 38 of file mp_serverlist.h.
Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().
char serverList_s::mapname[16] |
currently running map
Definition at line 36 of file mp_serverlist.h.
Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().
char* serverList_s::node |
node ip address
Definition at line 32 of file mp_serverlist.h.
Referenced by CL_AddServerToList(), CL_Connect_f(), CL_PingServer(), and CL_ServerInfo_f().
position in the server list array
Definition at line 42 of file mp_serverlist.h.
Referenced by CL_PingServerCallback().
char* serverList_s::service |
node port
Definition at line 33 of file mp_serverlist.h.
Referenced by CL_AddServerToList(), CL_Connect_f(), CL_PingServer(), and CL_ServerInfo_f().
dedicated server
Definition at line 39 of file mp_serverlist.h.
Referenced by CL_ProcessPingReply().
char serverList_s::sv_hostname[MAX_OSPATH] |
the server hostname
Definition at line 35 of file mp_serverlist.h.
Referenced by CL_PingServerCallback(), and CL_ProcessPingReply().
max. client amount allowed
Definition at line 40 of file mp_serverlist.h.
Referenced by CL_PingServerCallback(), CL_ProcessPingReply(), and CL_ShowServer().
char serverList_s::version[8] |
the game version
Definition at line 37 of file mp_serverlist.h.
Referenced by CL_ProcessPingReply().