this is only used to hold entity field values that can be set from the editor, but aren't actually present in edict_t during gameplay More...
#include <g_local.h>
Data Fields | |
char * | nextmap |
int | randomSpawn |
this is only used to hold entity field values that can be set from the editor, but aren't actually present in edict_t during gameplay
Definition at line 147 of file g_local.h.
char* spawn_temp_t::nextmap |
the next map that is started after the current one has finished
Definition at line 149 of file g_local.h.
Referenced by SP_worldspawn().
spawn the actors on random spawnpoints
Definition at line 150 of file g_local.h.
Referenced by SP_worldspawn().