spawn_temp_t Struct Reference

this is only used to hold entity field values that can be set from the editor, but aren't actually present in edict_t during gameplay More...

#include <g_local.h>

Data Fields

char * nextmap
int randomSpawn

Detailed Description

this is only used to hold entity field values that can be set from the editor, but aren't actually present in edict_t during gameplay

Definition at line 147 of file g_local.h.


Field Documentation

the next map that is started after the current one has finished

Definition at line 149 of file g_local.h.

Referenced by SP_worldspawn().

spawn the actors on random spawnpoints

Definition at line 150 of file g_local.h.

Referenced by SP_worldspawn().


The documentation for this struct was generated from the following file:

Generated by  doxygen 1.6.2