#include <r_material.h>
Data Fields | |
float | floor |
float | ceil |
float | height |
float | min |
float | max |
float | center |
Definition at line 105 of file r_material.h.
float tape_s::ceil |
if the vertex z position is greater than this, the alpha value will be 0
Definition at line 107 of file r_material.h.
Referenced by R_ParseStage().
float tape_s::center |
the center where the maximum alpha value should be
Definition at line 111 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().
float tape_s::floor |
if the vertex z position is lower than this, the alpha value for the blended texture will be 0
Definition at line 106 of file r_material.h.
Referenced by R_ParseStage().
float tape_s::height |
the z distance between floor and ceiling
Definition at line 108 of file r_material.h.
Referenced by R_ParseStage().
float tape_s::max |
center + ceil
Definition at line 110 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().
float tape_s::min |
center - floor
Definition at line 109 of file r_material.h.
Referenced by R_ParseStage(), and R_StageColor().