Different terrain definitions for footsteps and particles. More...
#include <scripts.h>
Data Fields | |
const char * | texture |
const char * | footStepSound |
const char * | particle |
float | bounceFraction |
float | footStepVolume |
struct terrainType_s * | hash_next |
Different terrain definitions for footsteps and particles.
Definition at line 212 of file scripts.h.
the impact on the bounce fraction given in the weapon definition
Definition at line 216 of file scripts.h.
Referenced by Com_ParseTerrain(), and SV_GetBounceFraction().
const char* terrainType_s::footStepSound |
sound to play when walking on this terrain type
Definition at line 214 of file scripts.h.
Referenced by LE_PlaySoundFileAndParticleForSurface(), and SV_GetFootstepSound().
footstep sound volume
Definition at line 217 of file scripts.h.
Referenced by Com_ParseTerrain(), and LE_PlaySoundFileAndParticleForSurface().
next entry in the hash list
Definition at line 218 of file scripts.h.
Referenced by Com_GetTerrainType(), and Com_ParseTerrain().
const char* terrainType_s::particle |
particle to spawn when walking on this type of terrain
Definition at line 215 of file scripts.h.
Referenced by LE_PlaySoundFileAndParticleForSurface().
const char* terrainType_s::texture |
script id is the texture name/path
Definition at line 213 of file scripts.h.
Referenced by Com_GetTerrainType(), and Com_ParseTerrain().