sv_null.c File Reference

Stub out the entire server system for pure net-only clients. More...

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Functions

void SV_Init (void)
 Only called once at startup, not for each game.
void SV_Shutdown (const char *finalmsg, qboolean reconnect)
 Called when each game quits, before Sys_Quit or Sys_Error.
void SV_Frame (int time)

Detailed Description

Stub out the entire server system for pure net-only clients.

NOTE: This code is currently not in use and is not compiled.

Definition in file sv_null.c.


Function Documentation

void SV_Frame ( int  time  ) 

Definition at line 39 of file sv_null.c.

void SV_Init ( void   ) 

Only called once at startup, not for each game.

Definition at line 31 of file sv_null.c.

Referenced by Qcommon_Init().

void SV_Shutdown ( const char *  finalmsg,
qboolean  reconnect 
)

Called when each game quits, before Sys_Quit or Sys_Error.

Parameters:
[in] finalmsg The message all clients get as server shutdown message
[in] reconnect True if this is only a restart (new map or map restart), false if the server shutdown completely and you also want to disconnect all clients

Definition at line 35 of file sv_null.c.

Referenced by CL_Connect_f(), CL_SequenceStart_f(), Com_Error(), Com_Quit(), Com_SetServerState(), CP_StartSelectedMission(), GAME_CP_Drop(), GAME_CP_Results(), GAME_CP_Shutdown(), GAME_Drop(), GAME_MP_Shutdown(), GAME_SK_Shutdown(), SV_Frame(), and SV_KillServer_f().


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