cl_ugv.c File Reference

Unmanned ground vehicle related routines. More...

#include "../client.h"
#include "cl_actor.h"
#include "../cl_team.h"
#include "../cl_game.h"
Include dependency graph for cl_ugv.c:

Go to the source code of this file.

Functions

qboolean CL_AddUGV (le_t *le, entity_t *ent)
 Adds an UGV to the render entities.

Detailed Description

Unmanned ground vehicle related routines.

Definition in file cl_ugv.c.


Function Documentation

qboolean CL_AddUGV ( le_t le,
entity_t ent 
)

Adds an UGV to the render entities.

Parameters:
[in] le The local entity the UGV should be created from
[in] ent 
See also:
CL_AddActor

Todo:

Definition at line 37 of file cl_ugv.c.

References le_s::alpha, cl, cls, LE_IsDead, le_s::left, le_s::model2, client_static_s::modelPool, NONE, le_s::pnum, qtrue, R_AddEntity(), R_GetFreeEntity(), RF_ACTOR, RF_ALLIED, RF_MEMBER, RF_SELECTED, RF_SHADOW, le_s::right, le_s::selected, le_s::skinnum, client_static_s::team, and le_s::team.

Referenced by CL_ActorAppear().


Generated by  doxygen 1.6.2