Unmanned ground vehicle related routines. More...
#include "../client.h"
#include "cl_actor.h"
#include "../cl_team.h"
#include "../cl_game.h"
Go to the source code of this file.
Functions | |
qboolean | CL_AddUGV (le_t *le, entity_t *ent) |
Adds an UGV to the render entities. |
Unmanned ground vehicle related routines.
Definition in file cl_ugv.c.
Adds an UGV to the render entities.
[in] | le | The local entity the UGV should be created from |
[in] | ent |
Definition at line 37 of file cl_ugv.c.
References le_s::alpha, cl, cls, LE_IsDead, le_s::left, le_s::model2, client_static_s::modelPool, NONE, le_s::pnum, qtrue, R_AddEntity(), R_GetFreeEntity(), RF_ACTOR, RF_ALLIED, RF_MEMBER, RF_SELECTED, RF_SHADOW, le_s::right, le_s::selected, le_s::skinnum, client_static_s::team, and le_s::team.
Referenced by CL_ActorAppear().