Directories | |
directory | events |
Files | |
file | cl_actor.c [code] |
Actor related routines. | |
file | cl_actor.h [code] |
file | cl_battlescape.c [code] |
file | cl_battlescape.h [code] |
file | cl_camera.c [code] |
file | cl_camera.h [code] |
file | cl_hud.c [code] |
HUD related routines. | |
file | cl_hud.h [code] |
file | cl_hud_callbacks.c [code] |
file | cl_hud_callbacks.h [code] |
file | cl_localentity.c [code] |
Local entity management. | |
file | cl_localentity.h [code] |
file | cl_parse.c [code] |
Parse a message (event) received from the server. | |
file | cl_parse.h [code] |
file | cl_particle.c [code] |
Client particle parsing and rendering functions. | |
file | cl_particle.h [code] |
file | cl_spawn.c [code] |
Client side entity spawning from map entity string. | |
file | cl_spawn.h [code] |
file | cl_ugv.c [code] |
Unmanned ground vehicle related routines. | |
file | cl_ugv.h [code] |
file | cl_view.c [code] |
Player rendering positioning. | |
file | cl_view.h [code] |