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Functions | |
void | CL_SpawnParseEntitystring (void) |
Parse the map entity string and spawns those entities that are client-side only. |
Definition in file cl_spawn.h.
void CL_SpawnParseEntitystring | ( | void | ) |
Parse the map entity string and spawns those entities that are client-side only.
Definition at line 145 of file cl_spawn.c.
References localEntityParse_t::attenuation, cl, CL_SpawnCall(), Com_EParseValue(), Com_Error(), Com_Parse(), localEntityParse_t::entnum, localEntityParse_t::entStringPos, ERR_DROP, LM_Think(), localEntityParse_t::maxLevel, localEntityParse_t::maxMultiplayerTeams, value_s::ofs, PATHFINDING_HEIGHT, R_AddLightsource(), localEntityParse_t::scale, value_s::size, SND_VOLUME_DEFAULT, SOUND_ATTN_IDLE, value_s::string, TEAM_MAX_HUMAN, value_s::type, VectorSet, and localEntityParse_t::volume.
Referenced by CL_ViewLoadMedia().