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Functions | |
void | CP_ExecuteMissionTrigger (mission_t *m, qboolean won) |
Executes console commands after a mission. |
Executes console commands after a mission.
m | Pointer to mission_t | |
won | Int value that is one when you've won the game, and zero when the game was lost Can execute console commands (triggers) on win and lose This can be used for story dependent missions |
Definition at line 168 of file cp_mission_triggers.c.
References Cmd_ExecuteString(), Com_DPrintf(), Com_Printf(), CP_MissionTriggerFunctions(), DEBUG_CLIENT, mission_s::mapDef, mapDef_s::onlose, mission_s::onlose, mapDef_s::onwin, mission_s::onwin, qfalse, and qtrue.
Referenced by CL_GameAutoGo(), and GAME_CP_Results().