#include "../../../../client.h"
#include "../../../../cl_game.h"
#include "e_event_endroundannounce.h"
Go to the source code of this file.
Functions | |
void | CL_EndRoundAnnounce (const eventRegister_t *self, struct dbuffer *msg) |
Announces that a player ends his round. |
Definition in file e_event_endroundannounce.c.
void CL_EndRoundAnnounce | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Announces that a player ends his round.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The message buffer to read from |
Definition at line 37 of file e_event_endroundannounce.c.
References GAME_EndRoundAnnounce(), and NET_ReadByte().