#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "../../../cl_particle.h"
#include "e_event_particleappear.h"
Go to the source code of this file.
Functions | |
void | CL_ParticleAppear (const eventRegister_t *self, struct dbuffer *msg) |
Let a particle appear for the client. |
Definition in file e_event_particleappear.c.
void CL_ParticleAppear | ( | const eventRegister_t * | self, | |
struct dbuffer * | msg | |||
) |
Let a particle appear for the client.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | holds the network data |
Definition at line 37 of file e_event_particleappear.c.
References cl_genericPool, cl_leshowinvis, CL_ParticleSpawn(), Com_Printf(), cvar_s::integer, le_s::invis, LE_Get(), LE_NotFoundError, le_s::levelflags, MAX_VAR, Mem_PoolStrDup, NET_ReadFormat(), le_s::origin, le_s::particleID, and le_s::ptl.